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The Iconic Puzzle Game Didn't Win at The Game Awards — Another Award Type Might Solve This

As any prominent prize-giving event approaches, you'll find an outcry for the addition additional classifications to honor overlooked contributions and delight the passions of enthusiasts dedicated to specific genres.

Another commentator previously argued for a horror game category. It would be amazing. Equally deserving are board games, which is a passionate advocate's mission. However, I must insist when I prioritize just as with other dedicated enthusiasts, there's a strong justification backing this proposal is the most urgent and significant. This is the request: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions is not a science; it remains highly personal, and it will always spark debates and end in fuzzy definitions. This explains why movie academies don’t do it. However, it represents a necessary evil in the world of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium.

To recognize the complete range of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events offer these award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications successfully include a lot of ground, making space possible for numerous titles.

Not so for logic-based experiences. No suitable classification appears to accommodate them. Examine these examples from outstanding current releases, all very different: structural challenges from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. What category would fit them within current classifications? Unfortunately, nowhere.

The Representation Problem

There are dozens excellent brain-teasers launched regularly without proper recognition during gaming ceremonies, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the intensely contested small studio competitions.

  • An iconic brain-teaser got overlooked for anything in 2014
  • Another creative title missed out during that ceremony
  • Popular arranging title was overlooked recently
  • Only a few brain-teasers managed to sneak into independent or mobile categories

Importance of Logic Titles

Frequently they represent modest productions, but the art in brain-teasers carries substantial weight. Well-known matching games stand as the most-played games globally and have been for over a decade.

The iconic tile-matching title challenges famous sandbox experiences for the title of most purchased experience; it also contends for best game of all time. Puzzle games are foundational for gaming as medium, while interacting across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate a field of five interesting, varied, worthy titles each ceremony simply — actually, with challenge, because you’d have to leave so many good games out.

To emphasize again, these are games that otherwise have no home during prominent ceremonies. Logic title developers are working at the demanding boundary game development, creating some of most fundamental forms of the video game form. Similar to movie stunt professionals, they warrant appreciation. We shouldn't delay generations.

Written by

Marisa White

Astrophysicist and science communicator passionate about making space accessible through engaging articles and research.

OrbitScope

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